Flight of the Dave

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

View
The Droid We're Looking For

Location: Anchorhead and the Jundland Wastes

Dramatis Personae:  Gron, Cresh, Lowhhrick, Wex, Orpa.

While drinking and plotting with Wex and Orpa Vio in Anchorhead, the Crew's newly constructed protocol droid AJ-KT was hijacked from outside Junix's Cantina.

Commandeering a speeder from a pair of local farm boys, the Crew set off in pursuit of a Jawa sandcrawler only to find them in aggressive negotiation with a band of Weequay gangers.  Unable to negotiate a peaceful resolution, a short and bloody firefight ensued which left 5 Weequay dead, the droid back in friendly hands, and Cresh locked in a cargo trailer attached to a speeder bike being driven by a terrified human teen Frax Spiris who'd been hired by the Weequay for tech help.

Frax's bike was intercepted by Imperial Agent Indre Jagarr and her squad of stormtroopers who'd hired the Weequay to procure the droid.  Frax and Cresh were subsequently arrested and taken on board an imperial shuttle before being rescued in a well executed ambush by the rest of the party.

Wex and Orpa Vio managed to capture and detain Jagarr moments before the Star Destroyer Venere destroyed the shuttle and all surrounding evidence from orbit.

View
X Marks the Plot

Location: Anchorhead

Dramatis Personae:  AJ-KT, D4C, Gron, Lita, Salome

The crew meets back in Ancorhead. AJ-KT is still fitted with a restraining bolt installed by the Jawas. Upon removing the bolt, Lita, sends a jolt of electricity running through the droid, which may or may not have lingering consequences. At the same, right after coming back online, AJ-KT connects to the HoloNet and sends an encrypted messages to unknown recipients. 

Nothing else seems amiss with the droid, however the Wandering Dave requires some maintenance work to the subspeed engine. The group catches wind that an Ortolan trader in the city named Boj Lak probably has the parts they need. BoJ Lek does not appear to speak Basic and welcomes our heroes with a 3PO protocol droid. After a brief discussion, the group comes out empty-handed and starts canvassing the area for another source for the required parts.

After getting everybody at the cantina drunk, they learn that the Ortoaln actually has the parts they need, but what they also need is access to the "special menu" of not entirely legal things. After a lot more drinks change hands, they finally learn the passphrase for the special goods: "How many hats would a Hutt hut if a Hutt could hut hats".

Back at Boj Lak's shop the crew arranges a deal that has to go down after closing time, when illegal trading is more appropriate. In the meantime, AJ-KT's messaging seems to have started again, and at a regular interval this time. Upon returning to the shop, the group is greeted by a scared Boj Lek who after all did speak Basic. He apologizes and runs out letting a small platoon of battle droids take his place.

A quick exchange of words ("Master wants what is his") is succeeded by a slightly longer exchange of blaster shots and Gron perfecting his new signature move, the droid-pile-driver.

When the fight is over, a commlink carried by one of the droids reveals a location on Ancorhead, probably the position of whoever is responsible for all this. Ignoring all danger, the crew runs towards the new discovered location, only to be met by a confused protocol droid, the same one they met in Boj Lak's shop. The difference this time is that the droid has no intention of performing any translation duties, but instead it is equipped with a ludicrous amount of weapons. A very hard fight breaks, and right when the group is about to prevail, the droid's owner comes to the rescue leaving our heroes licking their wounds.

The reason why AJ-KT is worth so much trouble is still unclear, but everybody took a good look at both the droid and its master, hopefully an investigation will reveal more information…

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.